Post by Loki on Feb 6, 2009 23:12:38 GMT -6
Techno
Norbert Ebersol
Fighting Excellent
Agility Good
Strength Remarkable
Endurance Monstrous
Reason Incredible
Intuition Excellent
Psyche Good
Health 135
Karma 70
Resources Typical
Popularity -10
Powers
Binary Mind - Special, Techno's surface consciousness was uploaded and combined with Engram files that allowed him to use the Tech-Pac to create a new body.
He has Excellent Holograms for the purpose of disguise in taking humanoid form
He has the Monstrous ability to link with electronics and computers, and to do calculations quickly. So he has a +2CS Reason to determine complex puzzles, mathematic equations, or encryption attempts.
Robotic Body - Techno's body and mind are now encased in a morphic robotic form, providing the following powers.
o Immunities: Immune to poisons and diseases of normal humans, disease, or aging.
o Armor Skin: His new form can be treated as Incredible protection from Physical attacks.
o Sensors: He has Remarkable sensors and can substitute this power rank for Intuition checks. Also has a Remarkable infra red sensor.
o Rockets: Excellent Flight
o Reshape Body parts into functioning machines up to Monstrous level.
o Equip his machine parts with up to Amazing damage energy .
o Machine Link - He can meld with other electronics or machines by touch. He can then control them as if they were part of his body. Max area of 1 area by touch. (Monstrous Ability)
Talents
Electronics, Engineering, Repair/Tinkering
Contacts
Baron Zemo II, Masters of Evil
History
Norbert Ebersol was a child prodigy with such great mechanical aptitude that he took apart and repaired an alarm clock at the age of three. He had built a small electric automobile with a sophisticated transmission by the age of ten and a relatively complex robot arm by the age of thirteen, both from readily available spare parts. Dropping out of high school due to a lack of interest, Ebersol was fired from a number of jobs including auto mechanic, television repair-man, and electronics laboratory assistant because of his air of superiority and unorthodox approach to simple tasks. Looking for something challenging to do, Ebersol turned to the planning and execution of elaborate technologically-assisted crimes. Calling himself the Fixer, Ebersol found that his criminal activities not only stimulated him, but they also provided him with the raw materials to create ever greater technological devices. Ebersol even found his arrest and imprisonment to be a challenge, devising from spare parts an elaborate means of escape.
Eventually, he was contacted by the telepathic villain Mentallo, and the two forged a partnership of sufficient strength that they once nearly took over the international espionage agency SHIELD's New York headquarters. Since then the Fixer has been a special operative of the subversive organization HYDRA for a time, and then a freelance consultant and mercenary. Besides SHIELD, he has battled Spider-Man, the Micronauts, Captain America, and Iron Man.
He later joined the fourth incarnation of the villain team Masters of Evil under Baron Zemo. Hoping to gain access to the Avengers' technology, he was on hand during the Masters' invasion of that hero team's mansion. He inadvertently released the robotic Super-Adaptoid, which took on his form and escaped, leaving Ebersol captured in his place. Ebersol was remanded to custody but later broke out.
Ebersol was contacted by Baron Zemo to join his team Thunderbolts, posing as superheroes to gain the public's trust. Ebersol made himself a new identity, Techno, and created nearly all of the Thunderbolt's hi-tech equipment and modifications of powers. Ebersol grew increasingly more arrogant in his role, perceiving himself as supremely integral to the group.
During the Thunderbolt's clash with the creatures known as the Elements of Doom, Ebersol was killed. However, having prepared to "fix" this eventuality, Ebersol's Tech-Pac immediately downloaded his brain patterns, memories, and personalities into itself, allowing Ebersol to be reborn into an advanced robotic body. This only increased Ebersol's arrogance, believing his new physiology to be superior to that of his teammates.
When the other Thunderbolts rebelled against Baron Zemo's when his ultimate scheme was revealed, Ebersol elected to stay with Zemo, helping him to escape. Ebersol remained with Zemo for a short while, but they soon parted ways.
For reasons of his own, Ebersol began to spy on his former teammates. When the Thunderbolts found a new headquarters in Burton Canyon, Colorado, Ebersol assaulted their new ally, the Ogre, and assumed his identity. Posing as the Ogre, Ebersol continued to provide technology for the team while spying on their lives more intimately.
Norbert Ebersol
Fighting Excellent
Agility Good
Strength Remarkable
Endurance Monstrous
Reason Incredible
Intuition Excellent
Psyche Good
Health 135
Karma 70
Resources Typical
Popularity -10
Powers
Binary Mind - Special, Techno's surface consciousness was uploaded and combined with Engram files that allowed him to use the Tech-Pac to create a new body.
He has Excellent Holograms for the purpose of disguise in taking humanoid form
He has the Monstrous ability to link with electronics and computers, and to do calculations quickly. So he has a +2CS Reason to determine complex puzzles, mathematic equations, or encryption attempts.
Robotic Body - Techno's body and mind are now encased in a morphic robotic form, providing the following powers.
o Immunities: Immune to poisons and diseases of normal humans, disease, or aging.
o Armor Skin: His new form can be treated as Incredible protection from Physical attacks.
o Sensors: He has Remarkable sensors and can substitute this power rank for Intuition checks. Also has a Remarkable infra red sensor.
o Rockets: Excellent Flight
o Reshape Body parts into functioning machines up to Monstrous level.
o Equip his machine parts with up to Amazing damage energy .
o Machine Link - He can meld with other electronics or machines by touch. He can then control them as if they were part of his body. Max area of 1 area by touch. (Monstrous Ability)
Talents
Electronics, Engineering, Repair/Tinkering
Contacts
Baron Zemo II, Masters of Evil
History
Norbert Ebersol was a child prodigy with such great mechanical aptitude that he took apart and repaired an alarm clock at the age of three. He had built a small electric automobile with a sophisticated transmission by the age of ten and a relatively complex robot arm by the age of thirteen, both from readily available spare parts. Dropping out of high school due to a lack of interest, Ebersol was fired from a number of jobs including auto mechanic, television repair-man, and electronics laboratory assistant because of his air of superiority and unorthodox approach to simple tasks. Looking for something challenging to do, Ebersol turned to the planning and execution of elaborate technologically-assisted crimes. Calling himself the Fixer, Ebersol found that his criminal activities not only stimulated him, but they also provided him with the raw materials to create ever greater technological devices. Ebersol even found his arrest and imprisonment to be a challenge, devising from spare parts an elaborate means of escape.
Eventually, he was contacted by the telepathic villain Mentallo, and the two forged a partnership of sufficient strength that they once nearly took over the international espionage agency SHIELD's New York headquarters. Since then the Fixer has been a special operative of the subversive organization HYDRA for a time, and then a freelance consultant and mercenary. Besides SHIELD, he has battled Spider-Man, the Micronauts, Captain America, and Iron Man.
He later joined the fourth incarnation of the villain team Masters of Evil under Baron Zemo. Hoping to gain access to the Avengers' technology, he was on hand during the Masters' invasion of that hero team's mansion. He inadvertently released the robotic Super-Adaptoid, which took on his form and escaped, leaving Ebersol captured in his place. Ebersol was remanded to custody but later broke out.
Ebersol was contacted by Baron Zemo to join his team Thunderbolts, posing as superheroes to gain the public's trust. Ebersol made himself a new identity, Techno, and created nearly all of the Thunderbolt's hi-tech equipment and modifications of powers. Ebersol grew increasingly more arrogant in his role, perceiving himself as supremely integral to the group.
During the Thunderbolt's clash with the creatures known as the Elements of Doom, Ebersol was killed. However, having prepared to "fix" this eventuality, Ebersol's Tech-Pac immediately downloaded his brain patterns, memories, and personalities into itself, allowing Ebersol to be reborn into an advanced robotic body. This only increased Ebersol's arrogance, believing his new physiology to be superior to that of his teammates.
When the other Thunderbolts rebelled against Baron Zemo's when his ultimate scheme was revealed, Ebersol elected to stay with Zemo, helping him to escape. Ebersol remained with Zemo for a short while, but they soon parted ways.
For reasons of his own, Ebersol began to spy on his former teammates. When the Thunderbolts found a new headquarters in Burton Canyon, Colorado, Ebersol assaulted their new ally, the Ogre, and assumed his identity. Posing as the Ogre, Ebersol continued to provide technology for the team while spying on their lives more intimately.