Post by Loki on Feb 3, 2009 17:52:55 GMT -6
Animation:
he PC can cause inanimate figures made of any substance to grow or shrink, and to become animated. The PC can also mentally command the now animated figure to do any thing he/she desires. Each figure when animated develops a bond with the PC. Both the PC and the animated figure can now and then communicate telepathically.
Bonding:
Bonding two subjects on molecular level. Strength of bond is over a number of turns. First turn Fe and +1cs each turn until power rank is reached.
Collection:
Collect matter from your surroundings. For instance salt from the sea, this can also affect phasing or ethereal targets if the user remains concentrating.
Crystallization:
Transfor, a target material into a gem-like material. Material strength is at rank. To affect a moving target agility FEAT, victims may resist as normal. Duration 1 min/power rank. If a living being is shattered he remains crystallized until he is somehow reassembled.
Diminution:
Reduce the size of a target. Must have line of sight.
Disruption:
Destroy a target's physical structure without a physical attack. Material strength determines FEAT, living targets may resist as an energy attack.
Enlargement:
Increase the size of a target. Must have line of sight.
Geoforce:
Locate earth-related things, create volcanoes, earthquakes etc.
Matter Animation:
Alter flow of raw material air, liquid or solid. May shape matter into other forms.
Machine Animation:
control the movement of anything mechanical. Can only perform functions they were designed for. FEAT vs. machines 'Psyche' which is zero when non-sentient. Machine can move at rank -2cs.
Matter Teleportation:
The PC can either teleport an object to or from his/her vicinity. The amount of mass the PC can teleport is equal to the Power rank number in tons / PC's Health rounded. When the PC brings items to him/her, he/she does not create them but only seizes existing ones.
Micro-Environment:
In a close sphere around the hero there's fresh air, normal temp etc. this protects against acid rain, extreme temp gasses etc.
Molding:
Shape solid materials.
Warping:
The PC can alter the Material Strength of matter by a +/- 2CS, Shapeshift it at Power rank, and manipulate it as if he had Power rank Telekinesis.
Weather Control :
The ability to control the weather. Can create or alter any aspect.
Zombie Animation:
Physical abilities at -3cs power rank, mental abilities are zero, health as power rank up to psyche rank zombies can be controlled, they are immune to psionics or mental powers, disease, poisons, pheromones, hard radiation and sonics.
he PC can cause inanimate figures made of any substance to grow or shrink, and to become animated. The PC can also mentally command the now animated figure to do any thing he/she desires. Each figure when animated develops a bond with the PC. Both the PC and the animated figure can now and then communicate telepathically.
Bonding:
Bonding two subjects on molecular level. Strength of bond is over a number of turns. First turn Fe and +1cs each turn until power rank is reached.
Collection:
Collect matter from your surroundings. For instance salt from the sea, this can also affect phasing or ethereal targets if the user remains concentrating.
Crystallization:
Transfor, a target material into a gem-like material. Material strength is at rank. To affect a moving target agility FEAT, victims may resist as normal. Duration 1 min/power rank. If a living being is shattered he remains crystallized until he is somehow reassembled.
Diminution:
Reduce the size of a target. Must have line of sight.
Disruption:
Destroy a target's physical structure without a physical attack. Material strength determines FEAT, living targets may resist as an energy attack.
Enlargement:
Increase the size of a target. Must have line of sight.
Geoforce:
Locate earth-related things, create volcanoes, earthquakes etc.
Matter Animation:
Alter flow of raw material air, liquid or solid. May shape matter into other forms.
Machine Animation:
control the movement of anything mechanical. Can only perform functions they were designed for. FEAT vs. machines 'Psyche' which is zero when non-sentient. Machine can move at rank -2cs.
Matter Teleportation:
The PC can either teleport an object to or from his/her vicinity. The amount of mass the PC can teleport is equal to the Power rank number in tons / PC's Health rounded. When the PC brings items to him/her, he/she does not create them but only seizes existing ones.
Micro-Environment:
In a close sphere around the hero there's fresh air, normal temp etc. this protects against acid rain, extreme temp gasses etc.
Molding:
Shape solid materials.
Warping:
The PC can alter the Material Strength of matter by a +/- 2CS, Shapeshift it at Power rank, and manipulate it as if he had Power rank Telekinesis.
Weather Control :
The ability to control the weather. Can create or alter any aspect.
Zombie Animation:
Physical abilities at -3cs power rank, mental abilities are zero, health as power rank up to psyche rank zombies can be controlled, they are immune to psionics or mental powers, disease, poisons, pheromones, hard radiation and sonics.