Post by Loki on Feb 3, 2009 16:03:42 GMT -6
Bomb:
The character has the ability to cause an explosion starting at the point the hero touches the ground and extending to the extent of the range. Damage is physical, but regardless if the victim takes damage or not all victims must make an agility feat roll or be slammed.
Cold Generation:
Not the same as Ice Generation. Ability to generate pure cold by decreasing the temperature of a target.
Cosmic Energy Emission:
The PC can take in all the energies of the Cosmos and release them as a Cosmic force. The force has the intensity of the Power's rank number. Since this is a Cosmic Power, which utilizes all the energies of the Universe, Power rank increase only costs half of the usual Karma. As with Hard Radiation, the PC has automatic safeguards to prevent radioactive contamination. This power is linked to Cosmic Energy Manipulation; the Player may opt to exchange one of his other Powers for Cosmic Energy Manipulation when creating the character. The PC has Power rank resistance to the Cosmic energy.
Darkforce Generation:
The PC can generate and project the Darkforce with Power rank damage and range. Furthermore, the PC has Power rank resistance to this energy and can see within his own Darkforce vapor. This Power is linked to Darkforce Manipulation; the Player can opt to replace one of his Powers for Darkforce Manipulation when creating the character.
Ectoplasmcasting:
The PC can project an invisible expanded force of Ectoplasm (Spirit Energy) at Power rank range and damage. The Ectoplasm blast affects the target’s base Karma, not Health. If the base Karma drops to 0, then the RIP each start losing points, if the RIP each just happens to drop to 0, then the victim is a vegetable.
Electrical Generation:
The character can create electrical streams that do power rank damage.
Energy Dopplegangar:
Generate an energy body from himself which can have powers and automatically has True Flight and power characteristic to the energy type. Rank determines the duration and power of the dopplegangar.
Fire Generation:
The character can project fire at rank power and range.
Gas Genreation:
The hero can generate and spray one or more different types of gases. It has an intensity equal to the power rank. Range is found on Column A of the Simultaneous Actions Table. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. The gas is still subject to wind, powers, etc. An endurance feat against the intensity is allowed to resist the effects.
Hard Radiation Emission:
The charactercan project rays of ultra violet, x-rays, alpha and beta, and gamma rays at rank power and range. Character must specify particular type. Note: Cosmic Energy is a combination of Hard Radiation energies in one.
Heat Generation:
Not fire generation. Characte can generate pure heat at rank. Possible power stunts include:
Causing breakdown of molecular or atomic bonds (Am and Un FEAT)
Negating a target's magnetism
Negating conductivity
Strengthening materials
Kinetic Bolt:
Crude form of telekinesis. Strike a target with a surge of force at power rank.
Light Emission:
Emit bursts of light at power rank. Light may be of any nature.
Magnetism:
Generate intense magnetic force.
Microwave Generation:
The PC can generate and project microwaves at Power rank damage and range.
Nuclear Generation:
The PC can generate and project Nuclear energy at Power rank damage and range. PC also automatically has Power rank resistance.
Plasma Generation:
Plasma is a field of highly charged particles which may be of any nature: fire, magnetic,electrical, radioactive, etc. Characger can project plasma fields at rank. Plasma does damage on two levels.. primary and side-effects at -2CS.
Radiowave Generation:
Generate radiowaves, primarily affecting broadcasts and electronics.
Shadowcasting:
The character can emit a field that decreases light and radiation. A field that obscures energy intensity, the following are affected at listed power rank:
Light at Gd or below
Heat at Ex
Hard Radiation at Rm
Radiowaves at In
Energy doppelgangers at Am
Energy Bodies at Mn
Sonic Generation:
Generate intense sound and make attacks of rank power and range.
Vibration:
Can generate non-audible vibrations. These can alter existing harmonics, negating sonic or vocal-based poeers. Can use tremors at rank damage and range. Could incapacitate targets. Other possile feats.
The character has the ability to cause an explosion starting at the point the hero touches the ground and extending to the extent of the range. Damage is physical, but regardless if the victim takes damage or not all victims must make an agility feat roll or be slammed.
Cold Generation:
Not the same as Ice Generation. Ability to generate pure cold by decreasing the temperature of a target.
Cosmic Energy Emission:
The PC can take in all the energies of the Cosmos and release them as a Cosmic force. The force has the intensity of the Power's rank number. Since this is a Cosmic Power, which utilizes all the energies of the Universe, Power rank increase only costs half of the usual Karma. As with Hard Radiation, the PC has automatic safeguards to prevent radioactive contamination. This power is linked to Cosmic Energy Manipulation; the Player may opt to exchange one of his other Powers for Cosmic Energy Manipulation when creating the character. The PC has Power rank resistance to the Cosmic energy.
Darkforce Generation:
The PC can generate and project the Darkforce with Power rank damage and range. Furthermore, the PC has Power rank resistance to this energy and can see within his own Darkforce vapor. This Power is linked to Darkforce Manipulation; the Player can opt to replace one of his Powers for Darkforce Manipulation when creating the character.
Ectoplasmcasting:
The PC can project an invisible expanded force of Ectoplasm (Spirit Energy) at Power rank range and damage. The Ectoplasm blast affects the target’s base Karma, not Health. If the base Karma drops to 0, then the RIP each start losing points, if the RIP each just happens to drop to 0, then the victim is a vegetable.
Electrical Generation:
The character can create electrical streams that do power rank damage.
Energy Dopplegangar:
Generate an energy body from himself which can have powers and automatically has True Flight and power characteristic to the energy type. Rank determines the duration and power of the dopplegangar.
Fire Generation:
The character can project fire at rank power and range.
Gas Genreation:
The hero can generate and spray one or more different types of gases. It has an intensity equal to the power rank. Range is found on Column A of the Simultaneous Actions Table. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. The gas is still subject to wind, powers, etc. An endurance feat against the intensity is allowed to resist the effects.
Hard Radiation Emission:
The charactercan project rays of ultra violet, x-rays, alpha and beta, and gamma rays at rank power and range. Character must specify particular type. Note: Cosmic Energy is a combination of Hard Radiation energies in one.
Heat Generation:
Not fire generation. Characte can generate pure heat at rank. Possible power stunts include:
Causing breakdown of molecular or atomic bonds (Am and Un FEAT)
Negating a target's magnetism
Negating conductivity
Strengthening materials
Kinetic Bolt:
Crude form of telekinesis. Strike a target with a surge of force at power rank.
Light Emission:
Emit bursts of light at power rank. Light may be of any nature.
Magnetism:
Generate intense magnetic force.
Microwave Generation:
The PC can generate and project microwaves at Power rank damage and range.
Nuclear Generation:
The PC can generate and project Nuclear energy at Power rank damage and range. PC also automatically has Power rank resistance.
Plasma Generation:
Plasma is a field of highly charged particles which may be of any nature: fire, magnetic,electrical, radioactive, etc. Characger can project plasma fields at rank. Plasma does damage on two levels.. primary and side-effects at -2CS.
Radiowave Generation:
Generate radiowaves, primarily affecting broadcasts and electronics.
Shadowcasting:
The character can emit a field that decreases light and radiation. A field that obscures energy intensity, the following are affected at listed power rank:
Light at Gd or below
Heat at Ex
Hard Radiation at Rm
Radiowaves at In
Energy doppelgangers at Am
Energy Bodies at Mn
Sonic Generation:
Generate intense sound and make attacks of rank power and range.
Vibration:
Can generate non-audible vibrations. These can alter existing harmonics, negating sonic or vocal-based poeers. Can use tremors at rank damage and range. Could incapacitate targets. Other possile feats.