Post by Loki on Feb 2, 2009 22:55:19 GMT -6
Aviation and Aeronautics Engineering: This is not piloting. It is the understanding and development of flight principles and aircraft design. There are people who know how to build planes but not fly them. Characters with this talent get the benefit of having their projects cost -1CS less in resource rank to build.
Astronautic Engineering: This allows the character to design, build and modify out of atmosphere space craft. Characters with this talent get the benefit of having their projects cost -1CS less in resource rank to build.
Automotive Engineering
Civil Engineering: Deals with roads, city works, water systems, overpasses, etc.
Cybernetics: (also known as bionics)
Demolitions: Precise knowledge of how to build, use and diffuse explosive devices.
Electrical Engineering
Locksmith
Marine Engineering: Includes the building of ships, submarines and underwater constructs.
Mechanical Engineering: The character with talent is capable of building complex machines for an assortment of tasks.
Military Engineering
Nuclear Engineering: Deals with the construction and development of nuclear powered, manipulating and control devices.
Repair/Tinkering: Modification of existing machines or equipment.
Robotics
Structural Engineering: This allows the character to design, build and modify structural complexes (buildings, bases, tunnels, mines, etc.) Building bases or hideouts are -1CS to effective cost of course.
Weapons Engineering: Precise knowledge of how to build, use and modify guns, missiles and artillery. This talent does not include explosive devices.
Weapons Tinkering: Modification of existing weapons.
Astronautic Engineering: This allows the character to design, build and modify out of atmosphere space craft. Characters with this talent get the benefit of having their projects cost -1CS less in resource rank to build.
Automotive Engineering
Civil Engineering: Deals with roads, city works, water systems, overpasses, etc.
Cybernetics: (also known as bionics)
Demolitions: Precise knowledge of how to build, use and diffuse explosive devices.
Electrical Engineering
Locksmith
Marine Engineering: Includes the building of ships, submarines and underwater constructs.
Mechanical Engineering: The character with talent is capable of building complex machines for an assortment of tasks.
Military Engineering
Nuclear Engineering: Deals with the construction and development of nuclear powered, manipulating and control devices.
Repair/Tinkering: Modification of existing machines or equipment.
Robotics
Structural Engineering: This allows the character to design, build and modify structural complexes (buildings, bases, tunnels, mines, etc.) Building bases or hideouts are -1CS to effective cost of course.
Weapons Engineering: Precise knowledge of how to build, use and modify guns, missiles and artillery. This talent does not include explosive devices.
Weapons Tinkering: Modification of existing weapons.