Post by Loki on Feb 1, 2009 20:05:37 GMT -6
Abnormal Sensitivity:
The character can hear/feel/see things he cannot normally see and vice versa. He can for instance see infrared but not normal.
Aura Perception
The PC can virtually see and gain knowledge of almost everything about a person or an object a person has been in proximity with. Seeing an aura can indicate the following:
1. The Karma of a character or object
2. The Popularity of a character or object
3. The Resource rank number of a character or object
4. The Health of a character or object
5. The rank number of a pronounced ability or object
6. The rank number of a pronounced power or object
7. The Physical Form of a character or object
This power also enables the PC to read the psychic Aura of an object and "hear" the psychic thoughts of characters that who've been in proximity of an object. (The PC can recognize any Aura that he/she's previously seen. Even if the target is disguised, it can be recognized by its distinct Aura. A red Psyche FEAT against the intensity rank number of the disguise must be made in order to allow the hidden target to be seen by the PC.
Note: This is a Godly Power, so Player must work with the Judge.
Circular Vision:
The character can see three degrees around himself, he can see in all directions. This power does not have a rank.
Cosmic Perception:
The PC has a heightened sense on a universal scale. This sense is a detection power automatically at CL 1000 power rank. Player can choose the types of detection
Death Sense:
The character can detect aura of immanent death. The Death Sense automatically functions if the target or targets are in a life-threatening situation, or if they're fixing to enter one.
Energy Detection:
The character can detect and identify energy and related phenomena. Rank determines range.
Enhanced Senses:
The charcter has one or more of the five normal senses (hearing, sight, smell, touch, and taste) enhanced.
Environmental awareness:
The character has increased sensitivity to conditions in, disturbances in, and influences on the environment. The character has complete knowledge of their surroundings. Rank determines range.
Extradimensional Detection:
The character can sense across the dimensional barrier and see things existing in other dimensions.
Genetic Perception:
The PC can perceive and decipher genetic codes.
Life Detection:
Identify presence and nature of lifeforms. Rank determines range.
Magic Detection:
The character van detect and identify magic and its effects. Rank determines range.
Microsocpic Vision:
The character's eyes can focus on extreemly minute targets, objects too small for normal vision to preceive.
Power Detection:
The ability to detect and identify superhuman powers.
Psionic Detection:
The ability to detect and identify psychic powers.
Radar Sense:
The ability to detect one's surroudings through radar. The character emits and senses these waves. The power is generally used to locate and identify targets. Due to sensitivity, vulnerability to electrical and magnetic attacks is increased.
Reality Perception:
The PC can see the network patterns of matter and energy that form the universe. This power functions like a combination of the powers; Extradimensional, True sight, and Cosmic Perception. This power is so outside of reality that the PC can develop a vast variety of Power stunts:
Penetrate illusions by focusing on the true energy patterns;
Perceive the physical and mental condition of a being;
Perceive the occurrences in other realities;
Penetrate concealment and disguises, and see the true nature of matter;
Perceive occurrences beyond the barrier of dimensions;
See through matter.
Note: This is a Cosmic Power, so player must work with the Judge. Furthermore, this power can also lead to insanity.
Sonar:
The ability to detect one's surroudings through sound waves. Due to sensitivity, vulnerability to sonic attacks is increased.
Telescopic Vision:
The character's eyes can focus on extreemy distant targets. Character must have a line of sight for the intended target.
Thermal Vision:
The character can see ifared and geat images. Allows character to see in the dark, precive temperature differences, and partially see through solids.
Tracking:
The character can detect and follow tracks left by a specific target.
True Sight:
Penetrate any concealment or disguise below power rank.
Ultraviolet Vision:
The character can see ultraviolet light, allowing the character to see through fog, water, and can see the dim light from radioactive particles.
VR Vision:
The PC has a virtual sense. The Vision allows the PC to travel distances through virtual sight, without ever leaving the area he/she's in. The PC receives a visual simulation of a virtual world, as if he/she were actually present at the scene. The power is not hindered by factors at all. The VR Vision when in use overrides the normal sight. The vision is consciously controlled, and can practically travel anyplace. A disadvantage of the sight, is if unwanted visions obscure the view or distract the PC at a crucial moment.
Weakness Detection:
The character can detect flaws and stress points in a target. Rank determines the types of weaknesses they can detect. Rank Good or below, physical weaknesses only. Ex to Am mental and physical. Mn and above, mental, Physical, and power based.
X-Ray/ Penetration Vision:
The ability to see through solid objects.
The character can hear/feel/see things he cannot normally see and vice versa. He can for instance see infrared but not normal.
Aura Perception
The PC can virtually see and gain knowledge of almost everything about a person or an object a person has been in proximity with. Seeing an aura can indicate the following:
1. The Karma of a character or object
2. The Popularity of a character or object
3. The Resource rank number of a character or object
4. The Health of a character or object
5. The rank number of a pronounced ability or object
6. The rank number of a pronounced power or object
7. The Physical Form of a character or object
This power also enables the PC to read the psychic Aura of an object and "hear" the psychic thoughts of characters that who've been in proximity of an object. (The PC can recognize any Aura that he/she's previously seen. Even if the target is disguised, it can be recognized by its distinct Aura. A red Psyche FEAT against the intensity rank number of the disguise must be made in order to allow the hidden target to be seen by the PC.
Note: This is a Godly Power, so Player must work with the Judge.
Circular Vision:
The character can see three degrees around himself, he can see in all directions. This power does not have a rank.
Cosmic Perception:
The PC has a heightened sense on a universal scale. This sense is a detection power automatically at CL 1000 power rank. Player can choose the types of detection
Death Sense:
The character can detect aura of immanent death. The Death Sense automatically functions if the target or targets are in a life-threatening situation, or if they're fixing to enter one.
Energy Detection:
The character can detect and identify energy and related phenomena. Rank determines range.
Enhanced Senses:
The charcter has one or more of the five normal senses (hearing, sight, smell, touch, and taste) enhanced.
Environmental awareness:
The character has increased sensitivity to conditions in, disturbances in, and influences on the environment. The character has complete knowledge of their surroundings. Rank determines range.
Extradimensional Detection:
The character can sense across the dimensional barrier and see things existing in other dimensions.
Genetic Perception:
The PC can perceive and decipher genetic codes.
Life Detection:
Identify presence and nature of lifeforms. Rank determines range.
Magic Detection:
The character van detect and identify magic and its effects. Rank determines range.
Microsocpic Vision:
The character's eyes can focus on extreemly minute targets, objects too small for normal vision to preceive.
Power Detection:
The ability to detect and identify superhuman powers.
Psionic Detection:
The ability to detect and identify psychic powers.
Radar Sense:
The ability to detect one's surroudings through radar. The character emits and senses these waves. The power is generally used to locate and identify targets. Due to sensitivity, vulnerability to electrical and magnetic attacks is increased.
Reality Perception:
The PC can see the network patterns of matter and energy that form the universe. This power functions like a combination of the powers; Extradimensional, True sight, and Cosmic Perception. This power is so outside of reality that the PC can develop a vast variety of Power stunts:
Penetrate illusions by focusing on the true energy patterns;
Perceive the physical and mental condition of a being;
Perceive the occurrences in other realities;
Penetrate concealment and disguises, and see the true nature of matter;
Perceive occurrences beyond the barrier of dimensions;
See through matter.
Note: This is a Cosmic Power, so player must work with the Judge. Furthermore, this power can also lead to insanity.
Sonar:
The ability to detect one's surroudings through sound waves. Due to sensitivity, vulnerability to sonic attacks is increased.
Telescopic Vision:
The character's eyes can focus on extreemy distant targets. Character must have a line of sight for the intended target.
Thermal Vision:
The character can see ifared and geat images. Allows character to see in the dark, precive temperature differences, and partially see through solids.
Tracking:
The character can detect and follow tracks left by a specific target.
True Sight:
Penetrate any concealment or disguise below power rank.
Ultraviolet Vision:
The character can see ultraviolet light, allowing the character to see through fog, water, and can see the dim light from radioactive particles.
VR Vision:
The PC has a virtual sense. The Vision allows the PC to travel distances through virtual sight, without ever leaving the area he/she's in. The PC receives a visual simulation of a virtual world, as if he/she were actually present at the scene. The power is not hindered by factors at all. The VR Vision when in use overrides the normal sight. The vision is consciously controlled, and can practically travel anyplace. A disadvantage of the sight, is if unwanted visions obscure the view or distract the PC at a crucial moment.
Weakness Detection:
The character can detect flaws and stress points in a target. Rank determines the types of weaknesses they can detect. Rank Good or below, physical weaknesses only. Ex to Am mental and physical. Mn and above, mental, Physical, and power based.
X-Ray/ Penetration Vision:
The ability to see through solid objects.